“Close Combat” and Learning Infantry Tactics

 

by

 

Major Brendan B. McBreen USMC

 

 

I have learned more about small-unit infantry tactics from the “Close Combat” simulation than I have from thirteen years of Marine Corps infantry experience.

 

“Close Combat” is a computer combat simulation published by Atomic Games. The focus of the simulation is on infantry combat at the small-unit level. The series currently consists of five versions: Close Combat I: Omaha Beach, II: A Bridge Too Far, III: The Russian Front, IV: Battle of the Bulge, and V: Invasion Normandy.

 

I am an infantry major with thirteen years commissioned service, seven years with 5th Marines, two years in schools, and three years as an infantry training officer with the Marine Corps Warfighting Lab. I have deployed overseas with 2nd Battalion, 5th Marines four times. I have commanded two infantry platoons and one rifle company. I have served as a battalion operations officer and regimental operations officer. I am a student of tactics. I have taught NCOs and officers infantry tactics. I have participated and led tactical decision training.

 

None of these activities or learning experiences can match the effective and focused tactical learning that I have experienced through repetitive fighting of the small unit scenarios in “Close Combat.”

 

“Close Combat” permits a player to fight hundreds of scenarios, make thousands of tactical decisions, experiment with different tactics, and learn from his mistakes. I would be a far more qualified platoon commander now than I was twelve years ago. Through fighting the “Close Combat” simulation, I have internalized significant platoon-level tactical lessons:

 

 

 

 

 

 

 

 

 

 

 

 

Good Marine leaders know all of these lessons. They have been taught, they have read, they have trained to do them. But I, and those Marines who have fought “Close Combat,” know these lessons in our bones. We know the penalty for mistakes, for mis-reading the situation, for making decisions too late. Hundreds of simulated men have died in botched assaults, poorly laid positions, and as a result of unexpected enemy actions in order to teach these lessons. We have examined the ground, checked the line-of-sight, positioned the units, and supervised the units in contact so many times that the key tactical principles have become ingrained as second nature